Dreamcast debate

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Dreamcast debate

Postby Steve T Power » Wed May 06, 2009 6:00 pm

Taken from a comment by Vargas over in the Off Topic forum:

J.M. Vargas wrote:Fine with me! :roll: For the record though, I would have kept Gamecube and Dreamcast off the list. The former didn't sell as well as Nintendo systems usually do but it had (a) a ton of excellent games ("RE4" anyone?) and (b) sold reasonably well, much better than any other 'disappointing' system. Dunnyman: Gamecube titles are available all over the place; Gamestop still carries tons of them (most of them used). Their backwards compatibility with Wii systems makes them desirable, unlike XBox software whose compatibility with the 360 is questionable. As for Dreamcast it didn't sell well (PS2 killed it) but man, it has too many awesome games to be considered a bomb (at least with those that know quality gaming).


My reply:

Name me four amazing DC games that weren't fighting games *wink*. And no, Daytona and Crazy Taxi were NOT amazing. At all.

I was there when the DC launched, I had one BEFORE they launched (and a half dozen or so games to boot) and it still boggles me how this machine can be remembered so fondly.

The pad sucked, and the majority of the library was high-res playstation ports.

It did have Shenmue, which was awesome in it's own way, but has aged like a pair of sweaty gym socks.

The system struggled to break 10 million total sold worldwide, only 1 million more than the Saturn. It died. Horribly. Perspective is everything. Still the fans cling to it like it was the holy grail of gaming. I just don't understand - i repeat my Joss Whedon/Kevin Smith of the video game world comment.
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Re: Dreamcast debate

Postby mkiker2089 » Wed May 06, 2009 8:37 pm

To me the Dreamcast had one idea that I and others I'm sure have been calling for since Nintendo first came to america, a video screen in the controller. It would be a great way to track ammo and other vital stats and also to keep secrets in multiplayer games. The PSP used as a rear view mirror would also work better on the controller since you would have to have a psp taped to the top of your tv screen.

Beyond that the system was said to be a let down by developers and they are in the end the ones who's voice actually counts. If they say it bombed then it bombed. It was hard to get the potential out of it, the controller was too big, probably too heavy, and the market was split too thin. If it were out now it might hold a niche since developers are more accustomed to mulit-platforms but at the time exclusives still meant too much money. Money Sega couldn't pony up.
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Re: Dreamcast debate

Postby J.M. Vargas » Wed May 06, 2009 8:45 pm

Name me four amazing DC games that weren't fighting games *wink*. And no, Daytona and Crazy Taxi were NOT amazing.


-"Resident Evil Code: Veronica";
-"Cannon Spike";
-"Test Drive LeMans" (much better than the PS2 port);
-"Wild Metal";
-"Grandia II";
-"Virtua Tennis 1 & 2";
-"Ikaruga";
-"Test Drive: V-Rally";
-"Legacy of Kain: Soul Reaver/Rayman 2" (best console ports, almost matching the textures/frame-rates of the PC versions);
-"Jet Grind Radio";
-"Red Dog";
-"Bangai-O";
-etc., etc., etc. 8)
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Re: Dreamcast debate

Postby Steve T Power » Thu May 07, 2009 5:48 am

J.M. Vargas wrote:
Name me four amazing DC games that weren't fighting games *wink*. And no, Daytona and Crazy Taxi were NOT amazing.


-"Resident Evil Code: Veronica";
-"Grandia II";
-"Legacy of Kain: Soul Reaver


I'll give you those three.
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Re: Dreamcast debate

Postby Steve T Power » Thu May 07, 2009 5:54 am

Steve T Power wrote:
J.M. Vargas wrote:
Name me four amazing DC games that weren't fighting games *wink*. And no, Daytona and Crazy Taxi were NOT amazing.


-"Resident Evil Code: Veronica";
-"Grandia II";
-"Legacy of Kain: Soul Reaver


I'll give you those three.

Heck, Soul Reaver was actually better than the PC version - they rebuilt all the character models with higher polygon counts, while the PC version used the same assets as the PSX version.
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Re: Dreamcast debate

Postby Jon Mercer » Thu May 07, 2009 6:11 am

I owned a Dreamcast for about 6 months (I really wanted to upgrade beyond my PSOne, but was too impatient to save up for a PS2 (bad decision on my part). My biggest gripe was the fact that many of the games were simple cut and dry arcade ports, which would've been awesome 6 years prior. But to pay upwards of 60-70 bucks for a game which lasts for about 18 minutes was the height of fanboy lunacy. The fighting games were awesome though...if you could stand to use the Dreamcast's controller.
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Re: Dreamcast debate

Postby Dave Johnson » Thu May 07, 2009 9:32 am

Jet Grind Radio was phenomenal. That is indisputable.

You also got the 2K sports series. And Skies of Arcadia was pretty great.

But dispensing with the no-fighter rule, if you liked brawlers, then I don't think there's been a system since that delivered the quirk, variety and quality that the Dreamcast had.

3D:
Dead or Alive 2
SoulCalibur
Power Stone
Power Stone 2
Virtual On

2D:
Tech Romancer
SFIIAlpha
SF3 two-pack
Project Justice

Of course all of those quiver in the face of the beauty and the might of Typing of the Dead.
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Re: Dreamcast debate

Postby Jon Mercer » Thu May 07, 2009 9:38 am

Dave Johnson wrote:3D:
Dead or Alive 2
SoulCalibur
Power Stone
Power Stone 2
Virtual On

2D:
Tech Romancer
SFIIAlpha
SF3 two-pack
Project Justice


Every single one of those games was trumped absolutely by Garou: Mark of the Wolves.
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Re: Dreamcast debate

Postby J.M. Vargas » Thu May 07, 2009 11:05 am

Steve T. Power wrote:Name me four amazing DC games that weren't fighting games *wink*. And no, Daytona and Crazy Taxi were NOT amazing.
J.M. Vargas wrote:-"Resident Evil Code: Veronica";
-"Cannon Spike";
-"Test Drive LeMans" (much better than the PS2 port);
-"Wild Metal";
-"Grandia II";
-"Virtua Tennis 1 & 2";
-"Ikaruga";
-"Test Drive: V-Rally";
-"Legacy of Kain: Soul Reaver/Rayman 2" (best console ports, almost matching the textures/frame-rates of the PC versions);
-"Jet Grind Radio";
-"Red Dog";
-"Bangai-O"
Dave Johnson wrote:...Skies of Arcadia...
3D:
Dead or Alive 2
Soul Calibur
Power Stone
Power Stone 2
Virtual On
2D:
Tech Romancer
SFII Alpha
SF3 two-pack
Project Justice
...Typing of the Dead.
Jon Mercer wrote:...Garou: Mark of the Wolves...
Did I forget to mention "Chu Chu Rocket"? "Outtrigger"? "Wacky Races"? "Sonic Adventure 2"? "Giga Wing 2"? "Confidential Mission"? "Mars Matrix"? "Samba de Amigo"? "Record of Lodoss War" (best "Diablo"-type console action RPG ever and with an anime license to boot!)? "Capcom vs. SNK: Millennium Fight 2000"? "Ferrari F355 Challenge"? The many good sports games I didn't play because I don't play sports games (NHL/NBA/NFL/World Series Basell/etc. 2KX)?

Steve, you can't separate the fighting games (and/or arcade ports) from the Dreamcast library any more than pollsters can separate Obama's support among African-Americans from his overall approval rating (technically they can but it's not the point). Those brawlers/arcade games, along with the many dogs released for the system ("EGG," "Seventh Cross Evolution," "The Ring: Terror's Realm," "Soldier of Fortune," "ESPN NBA 2Night," "Soul Fighter," etc.) are part of the fabric of Dreamcast's consistency. A lot of the better Dreamcast games look good (especially with the VGA box on compatible flat screen HDTV's with VGA inputs), play like a dream and are still FUN . You can't say that about the paltry library from the Wonderswan, Virtual Boy or 3DO titles that have stood the test of time and remain enjoyable to a great deal of hardcore gamers. Gamers that, despite moving on to PC's and 360's and PS3's have kept their Dreamcasts around for a little taste of the good stuff.

The way I see it a videogame console is worth owning if it has a minimum of ten games that are enjoyable-enough for you to feel like reaching out and playing them on a rainy Sunday afternoon when there's nothing else to do. You seriously mean to tell me you don't see at least ten good games (including titles and brawlers that weren't released on other consoles, like "Tech Romancer" or "Record of Lodoss War") of the one's listed (and the many not mentioned: "Vanishing Point," "Tokyo Xtreme Racer 2," "Virtua Fighter 3tb," "House of the Dead II," "Silver," etc.) that would make the Dreamcast a successful system at creating long-lasting gameplay desirability? Being a sales failure doesn't automatically equal 'BOMB' for Dreamcast any more than it does for Gamecube.

And let the record indicate that "Daytona" and the "Crazy Taxi" on Dreamcast are hella fun, even if superior/better versions of these and almost all the better DC games ("Crazy Taxi 3" for XBox comes to mind) eventually made it to other consoles.
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Re: Dreamcast debate

Postby Steve T Power » Thu May 07, 2009 1:37 pm

J.M. Vargas wrote:

Steve, you can't separate the fighting games (and/or arcade ports) from the Dreamcast library any more than pollsters can separate Obama's support among African-Americans from his overall approval rating (technically they can but it's not the point). Those brawlers/arcade games, along with the many dogs released for the system ("EGG," "Seventh Cross Evolution," "The Ring: Terror's Realm," "Soldier of Fortune," "ESPN NBA 2Night," "Soul Fighter," etc.) are part of the fabric of Dreamcast's consistency. A lot of the better Dreamcast games look good (especially with the VGA box on compatible flat screen HDTV's with VGA inputs), play like a dream and are still FUN . You can't say that about the paltry library from the Wonderswan, Virtual Boy or 3DO titles that have stood the test of time and remain enjoyable to a great deal of hardcore gamers. Gamers that, despite moving on to PC's and 360's and PS3's have kept their Dreamcasts around for a little taste of the good stuff.

The way I see it a videogame console is worth owning if it has a minimum of ten games that are enjoyable-enough for you to feel like reaching out and playing them on a rainy Sunday afternoon when there's nothing else to do. You seriously mean to tell me you don't see at least ten good games (including titles and brawlers that weren't released on other consoles, like "Tech Romancer" or "Record of Lodoss War") of the one's listed (and the many not mentioned: "Vanishing Point," "Tokyo Xtreme Racer 2," "Virtua Fighter 3tb," "House of the Dead II," "Silver," etc.) that would make the Dreamcast a successful system at creating long-lasting gameplay desirability? Being a sales failure doesn't automatically equal 'BOMB' for Dreamcast any more than it does for Gamecube.

And let the record indicate that "Daytona" and the "Crazy Taxi" on Dreamcast are hella fun, even if superior/better versions of these and almost all the better DC games ("Crazy Taxi 3" for XBox comes to mind) eventually made it to other consoles.


First things first, this is the kind of response I like to see, kudos.

I will say however, outside of Record of Lodoss War, which i loved, and would kill to obtain again, the vast majority of what you've listed falls into the valley of mediocrity for me my friend. Outtrigger? UGH. Vanishing Point, VF3tb (the bane of the Vf series with it's sloped arenas - see Tekken 4 - an equal failure.) and even the fighters. So many of them were just average to poor games in my mind (and in many critics minds according to gamerankings) that i just can't get behind the system as a serious competitor.

That said, when you factor in fighters, i'll freely admit that i could definitely gather over 10 games that i loved on the DC, however the majority of those games (see soulcalibur) haven't aged particularly well. Though the same could be said of a lot of the PS2's first two years of software, there's still a lot more gold in there (the dreamcast never saw anything that came close to Ico on a technical or artistic level for example, and none of the system's shooters had the merit of even early FPS's on PS2 like Red Faction or Medal of Honor: Frontline).

And the controller really really really really sucked.

I'm not saying it's wrong to love the Dreamcast, i love the Dreamcast, but i am saying the system has been built up in the last decade (10 years old this September! Holy crap!) to be some kind of uber console, when in truth it was more of a competitor with the fifth generation consoles than with the sixth, which all left it in the dust in terms of power and software.

Just to throw it out there, DC games i loved (and owned for the most part):

- Shenmue
- Soulcalibur
- Garou: Mark of the Wolf
- Street Fighter III: Double Impact/Third Strike
- Legacy of Kain: Soul Reaver
- Metropolis Street Racer
- Sword of the Berserk: Guts' Rage (don't ask)
- Headhunter
- D2
- Dead or Alive 2
- Alone in the Dark: The New Nightmare
- Jet Grind Radio
- NFL 2K/NFL 2K1
- Omikron: The Nomad Soul
- Phantasy Star Online (probably my most played DC game)
- Power Stone
- Sega GT
- Skies of Arcadia
- Starlancer
- Sonic Adventure
- Timestalkers

So really, i guess i answered my own challenge there - there are definitely more than 10 non-fighters there. Their awesomeness is probably debatable though.

Kevin Smith did give us Clerks/Clerks II, and Joss Whedon did give us Firefly/Serenity. *wink, wink*
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