Resident Evil 6

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Resident Evil 6

Postby alexwagner » Wed Feb 15, 2012 6:56 am

Anyone else hyped for this? While I enjoyed RE5 I really haven't felt the need to return to it. RE4 in comparison I could boot up right now for the billionth time. What got my interest was not only the trailer but the talent behind the game listed in the credits (end of trailer) certainly a bunch that have a resume that lends itself to a stronger game. I'm also glad Masachika Kawata is nowhere near this title. He was the face to most of the media when RE5 was being hyped... I cringed whenever that fool spoke. He had no idea what made the series work.

"To be honest, I had my own impression about Western people," "being laid back and sitting on sofas." "[The Canucks] came in early, on a Sunday, and gave us all sorts of recommendations. They wanted to do it, rather than being dragged out of bed if you like. So they've completely changed my perception about working with Western developers." Masachika Kawata :?

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Re: Resident Evil 6

Postby Steve T Power » Wed Feb 15, 2012 11:13 am

I'm hearing that the control scheme has been reworked, and there may be a return of the Resident Evil 2-style A and B campaigns, those two factors have me VERY excited. I hope they've sped up the action a little, as the whole "tank-style" shooting mechanics were rubbish, and didn't add any degree of suspense or tension, only frustration. That said, I hope it doesn't turn into something akin to Uncharted or Gears of War either, that's what Operation: Racoon City is for.
As the ancient Tibetan philosophy states:"Don't start none... won't be none...".
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Re: Resident Evil 6

Postby mkiker2089 » Wed Feb 15, 2012 2:33 pm

I LOVED Resident Evil 1-3. I even liked the Guncon Survivor. However RE5 just felt wrong to me. the controls were overly complicated for my tastes and the survival aspect felt more like a frantic hand eye coordination test than tests of logic and strategy.

RE4 was OK, but I played it on the Wii with the fun but damaged control system.

So is RE6 going to get me back? I'll need a demo to find out I suppose.
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Re: Resident Evil 6

Postby mavrach » Wed Feb 15, 2012 2:47 pm

RE5's big flaw for me was the co-op feature. I'm not a multi-player gamer at all, so it was awkward for me to have a mandatory AI fighting with me. I did figure out a trick to give her the sniper rifle and she kicked ass with it.

Aside from me not caring about co-op, this feels like a feature that will date the game in the future if that doesn't catch on. Also 10 years from now, good luck trying to find a buddy to play a ten-year old game with you on co-op. At the same time, you can play the first Resident Evil any time you want.
+1. this is very interesting.
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Re: Resident Evil 6

Postby mkiker2089 » Wed Feb 15, 2012 3:43 pm

Agreed, the co-op added to the tediousness. I'm there trying to stay alive and suddenly my partner needs first aid, or bullets, or something. A total pain. I wouldn't mind added elements like customizing the partner, choosing their weapon, etc.. Having to babysit them on the other hand sucked.

Normally I like games with AI partners. It adds a new depth to them. In Bioshock2 (and to a lesser extent the first one) I made full use of droids, camera's and such. That game felt right. RE5 felt wrong in the same ways. Then again I didn't get very far into it where as with Bioshock2 I'm on my third play through.
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Re: Resident Evil 6

Postby alexwagner » Sat Feb 25, 2012 2:51 am

I highly recommend giving this a viewing. GT go over the RE6 trailer and gain some pretty cool info.

http://www.gametrailers.com/video/gt-pop-block-resident-evil/726025

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New Info

- The game is 50% complete.

- While they're aiming to bring back the feeling of horror with the game, this isn't an attempt to return the series back to it's origins.

- They're aiming for the greatest volume in series history.

- The game's third main character is meant to be someone young people can relate to.

- The President shown in the trailer - the one who attacks Leon - is the president who followed Ashley's dad.

- The zombies in the game did not become zombies due to the T-Virus.

- They're aiming to make it a Resident Evil that is enjoyable to control, with a revamped control scheme. You'll be able to move slowly left and right while holding your gun, and perform such moves as 180 degree turn, quick front/back/side evade, covering and so forth.

Capcom has released more info through their unity blog. They confirm that the game takes place in 2013 and that Chris' scenario takes place in Lanshiang, a fictional Chinese coastal town.

More info about the characters and BOW's

Leon S. Kennedy After the Raccoon City Incident, Leon was recruited into government service by one Adam Benford, who would go on to become the current in-game President of the United States. Helena Harper is one of the President’s personal bodyguards and admits to Leon she is responsible for the incident in Resident Evil 6. Ingrid Hunnigan is a field operations support specialist who has worked with Leon before.

Chris Redfield, leader of the BSAA, faced personal trauma six months before the events in Resident Evil 6. He meets his team in China to investigate a bioterrorist attack. Chris, Leon, and a mysterious third protagonist are playable characters. The man with the shaven head is a mercenary engaged in a conflict in Eastern Europe where B.O.W.s are being used. Someone tells him he’s the man to save the world and instead of heroically stepping up to the plate he thinks about how much the job will pad his wallet.

Zombies return in Resident Evil 6 and this time they’re smart enough to use weapons. Instead of staggering towards players they will run and jump at you. J’avo are a new B.O.W. found in Eastern Europe six months before the events in Resident Evil 6. These creatures still understand human speech and will work together with other J’avos as a group. J’avo can regenerate and if heavily damaged mutate body parts into different forms.

Resident Evil 6 will have a new control scheme that lets players shoot while moving and take cover. You will be able to evade attacks by rolling or sliding in any direction and strike back with melee attacks.
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Re: Resident Evil 6

Postby alexwagner » Sun Mar 18, 2012 9:22 am

Anybody that has followed the buzz regarding RE: Revelations should know that Raid Mode is amazing! :D While mercenaries is great anybody that has had a taste of raid mode would be in favour of nixing it! Raid Mode is the successor!
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Re: Resident Evil 6

Postby Steve T Power » Sun Mar 18, 2012 11:32 am

I have "Operation: Racoon City" coming to me this week - sure to be talk on next weekend's BP.
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Re: Resident Evil 6

Postby alexwagner » Mon Mar 19, 2012 11:28 am

Steve T Power wrote:I have "Operation: Racoon City" coming to me this week - sure to be talk on next weekend's BP.

Great! Look forward to the verdict. I hope you or John get your hands on Silent Hill Downpour. What's got me interested is not the critical reception but fans on the forums love it.
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Re: Resident Evil 6

Postby Steve T Power » Mon Mar 19, 2012 9:17 pm

alexwagner wrote:
Steve T Power wrote:I have "Operation: Racoon City" coming to me this week - sure to be talk on next weekend's BP.

Great! Look forward to the verdict. I hope you or John get your hands on Silent Hill Downpour. What's got me interested is not the critical reception but fans on the forums love it.


That one is on my list for sure... may be a few more weeks yet.
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Re: Resident Evil 6

Postby alexwagner » Tue Apr 10, 2012 4:58 am

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