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All Rise...Judge David Johnson came home one day to find his apartment cleaned out and his car vandalized. Only a mysterious blue paw-print was left at the scene of the crime. The ChargeFour alphabet-powered play dates. The CaseBlue, the fun little dog who broke out from Blue's Clues (and the world of two-dimensional animation) to front her own puppet-laden show, is here to escort your small children through the mind-blowing world of the alphabet. This disc contains four alphabet/writing-centric episodes of Blue's Room and Blue's Clues: • "The Power of the Alphabet" Puzzles and games and songs flow out, aimed at familiarizing the kids with letters and introductory spelling. It's a cool little program, attractively produced and sporting some clever games to foster learning. Learning Skills (according to the disc case): Literacy skills, letter recognition ands sounds, and spelling. • "The Alphabet Train" Here's a solid companion to "The Power of the Alphabet," presented in that enjoyable, infectious Blue's Clues way. Learning Skills: Letters, Emerging Literacy, Phonemic Awareness. • "Let's Write" • "Magenta's Messages" There it is—four entertaining, easily accessible episodes well-chosen to focus on the themes of letter recognition and writing. Plus, the disc contains some extras to further supplement the orgy of learning sure to take place: the "Doodle, Doodle…Spell Game," where kids can complete words that have been drawn on the screen, and two Blue's Room shorts. Good stuff. Give us your feedback!Did we give Blue's Room: Alphabet Power a fair trial? yes / no |
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