The Case
Full Metal Panic! returns to form with Mission 05. Sousuke is back in
his "beloved" homeland, where he was in constant danger to life and
limb. The conclusion of "The Wind That Blows at Home" is full of
action and suspense, pitting a doomed team of soldiers against two malicious Arm
Slaves. The peek into Sousuke's back-story is heart wrenching. It is no longer
hard to believe that he is so wooden around normal teenagers.
• "The Wind That Blows at Home, Part 2"
The
Mithril assault team finally begins to take Sousuke's advice into account, but
it may be too late: Gauron has one of Sousuke's old comrades predicting what
Sousuke will do. The attitude of the soldiers towards Sousuke, combined with the
game of fox vs. hounds, gives this episode more levels of tension than most
episodes. "The Wind That Blows at Home" is remarkably realistic,
giving it an edgy subtext in today's climate of terrorism. Those who like anime
for the fantasy aspect may find this one too close to home.
• "The Wind That Blows at Home, Part 3"
The
subplot concludes with a full-out blast of fireworks. Nothing says Full Metal
Panic! like opposing squads of Arm Slaves gutting each other in the desert.
Sousuke and Gauron have a grudge match that is everything you could hope for.
Once again, this episode is short on emotional subtlety and more about tense
combat situations. I found Sousuke's repeated escapes/triumphs unrealistic: a
perfectly positioned AS on higher ground with a bead on Sousuke would have
little chance of missing. Later, the Arbalest is surrounded by a ring of Arm
Slaves but he somehow takes them all out? It's a stretch. We are also treated to
one of my "favorite" action movie clichés: hero thinks he has
taken out the bad guy, but ten minutes later the bad guy crawls up just in time
to attack him. If you are in a massive warrior robot and your mortal enemy is
lying at your feet, how hard is it to pump a few extra rounds into the dead
carcass to make sure the job is done?
• "Deep Sea Party"
For good measure, this DVD
includes "Deep Sea Party," which is the precise opposite of "The
Wind That Blows at Home." This episode is slanted towards humor and
relaxation, with the mixed up triangle of Sousuke, Tessa, and Chidori in the
middle of it all. Though there are tense moments, the air of celebration is a
welcome oasis amid the violence. I'm starting to get impatient with Chidori's
development. After a whirlwind introduction and a couple of dramatic uses of her
hidden power, Chidori has been shoved into the background. When the Captain and
crew of the Tuatha de Danaan take time to honor her, it seems like Chidori may
be moving back into the forefront. This episode is musically distinct from the
rest of the series, particularly the party scenes. Kaname and Tessa do a singing
performance together at the end that will put a smile on your face.
With two episodes of action and one of character development, Mission 05
finds a nice balance. I noticed softness in many of the scenes that may be due
to 3:2 pulldown errors, or may just be focus problems. In addition, there were
frequent but minor examples of shimmer. Despite those niggling flaws, Mission 05
maintains the impressive visual style of Full Metal Panic!. The problems
I have with this DVD are the same problems I have with Missions 04-07: they
contain essentially identical extras and there are only three episodes per
volume. If you've come this far, Mission 05 shouldn't disappoint you.
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