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Case Number 10327

Buy Ghost In The Shell: Stand Alone Complex: 2nd Gig (Volume 7) at Amazon

Ghost In The Shell: Stand Alone Complex: 2nd Gig (Volume 7)

Manga Video // 2004 // 72 Minutes // Not Rated
Reviewed by Judge Adam Arseneau (Retired) // November 13th, 2006

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All Rise...

Judge Adam Arseneau suffers from Post-Traumatic Ghost in the Shell Withdrawal Syndrome—or PTGITSWS for short.

The Charge

The Final Move

Opening Statement

All good things…

Facts of the Case

While the rebels clash with the JGSDF in Dejima, Kuze attempts to regain control of his comrades by reestablishing communication via the net. The Prime Minister and the Chief have been ousted from power and held in detention, powerless to affect the events playing out. The Major is off to find Kuze and try and attempt to resolve the situation without further violence, but both are soon attacked by sentry helicopters and trapped under falling rubble.

Meanwhile, the Rangers of Section 4, under direction from the JGSDF, pursue Section 9 through the streets of Dejima. Section 4 is under the impression that Batou and his men are terrorists with stolen plutonium—which Batou realizes is exactly what they look like.

Events complicate even further when an American Empire nuclear submarine is detected off the coast of Dejima. Section 9 surmises that its presence can only mean one thing…that the city is about to be written off, literally.

The Evidence

It's finally over. With this final three-episode installment of 2nd Gig, so ends a season of the most engaging and consistently fascinating anime series currently in production. The surprisingly mournful and bittersweet finale cumulates political events set into motion before we even realized they existed into a twisting, tense finale that does a fairly good job at not letting itself down. After all, the show had a lot to live up to.

• "Episode 24—Nuclear Power"
As the Prime Minister and Aramaki are taken into custody, Section 9 infiltrates the war zone that is Dejima. The U.N. inspection teams are on their way, and Batou and his team hope to plan the plutonium before they arrive. Unfortunately, events are complicated immeasurably by the discovery of a nuclear submarine off the coastline, identified as American Empire. It seems that one way or another, Dejima is set to suffer a nuclear catastrophe…

Tense, tense, tense is how you would describe "Nuclear Power," as the full ramifications of Gohda's plans unfurl themselves around the viewer and choke the breath right out of them. The stakes are going up, doubled by the political involvement of the Americans. What I love about episodes like this is how complex the plot points, subplots, and political maneuvering becomes—trying to keep track of it all can be dizzying. An excellent episode all-around.
Grade: A

• "Episode 25—This Side of Justice"
As the Tachikomas try and figure out a way to deal with the nuclear submarine off the coast of Dejima, Batou and his team are being pursued by a group of Rangers from Section 4, who are pursuing who they believe to be "terrorists" with plutonium—presumably fed false information from Gohda's department. Batou's plan to deal with Section 4 is a dangerous one. Meanwhile, the Major finally catches up to Kuze, but before they can resolve anything, they are trapped beneath the rubble of a building brought down by a JMSDF air strike.

"This Side of Justice" balances nicely between action and plot, offering some interesting parallels between Kuze and Kusanagi as they meet face-to-face for the first time. Trapping them under the rubble provides an opportunity for them to discuss their various views on the world, and the Major realizes she has more in common with him than she ever imagined. I also like how events from a previous throwaway episode way back suddenly travel full-circle here in terms of Kuze's back story, which may or may not be intertwined with the Majors. We also finally understand Kuze's motivations, for better or worse, which ends a gradual shift in our perceptions carefully cultivated over the last ten or 12 episodes. Top-notch stuff.
Grade: A+

• "Episode 26—Endless°Gig"
Batou manages to persuade Section 4 that a third part is behind their involvement on Dejima, but the Major and Kuze remain trapped under rubble. Meanwhile, the public is still convinced the refugees on Dejima are prepared to detonate a suicide nuclear device at the same time that the American submarine launches its own attack. Salvation comes from an unlikely source, and a courageous sacrifice.

All good things have to end, but as an ending, things went a little fast for my taste. All those Tachikoma haters out there will be satisfied (one way or the other) with their involvement in the resolution to the crisis. "Endless°Gig" did a half-decent job of wrapping up the story, but the entire build up simply felt too large to be defused by a mere episode. I did like the tie-in to the original Ghost in the Shell movie at the end, for fans hardcore enough to remember how the characters were dressed at the start of the film. It's hard to properly discuss how I felt about this episode without completely spoiling the ending all over the place, so please excuse my brevity. Not the best episode, but not a terrible finale all things considering.
Grade: B

I have to admit, I feel kind of empty now. 2nd Gig did a marvelous job of building up tension over a long, drawn-out period, almost cruelly so. Then, suddenly, no more episodes. It's kind of unfair, really. In previous reviews, I wondered whether or not the show could ever live up to its potential. Without mincing words? Yes, it did just fine.

Ghost in the Shell introduced us to this fantastic world, the first season of Stand Alone Complex expanded it, and now 2nd Gig has filled in the back-story details of the complex political and historical developments that helped shape events in Japan, illustrating the undercurrents of social discontent that still trouble society. Previous installments were introspective looks into the nature of humanity, identity, and consciousness, while 2nd Gig took a more literal, real-world examination into the world of the future—an extroversive view, if you will. It changes the tone somewhat, but it has expanded the enjoyment of the entire canon immeasurably with its depth of focus and attention to detail.

As with previous installments, the audio and video quality is nothing short of anime reference material. The technical presentation is simply stunning. Extras are running a bit dry by the end of the series, but this has been a trend along the way. Still, it is nice to get an interview with the so-called "villains" of 2nd Gig, the voice actors who play Gohda and Kuze—it makes for nice contrast.

The Rebuttal Witnesses

The ending was rushed, plain and simple. For the show to methodically build Kuze up as a protagonist and then resolve his plotline in ten seconds is just mean, man. And while Gohda's resolution is satisfying in one sense, it leaves an incredible amount unresolved. We really needed one more episode to fully do justice to the twisting, labyrinthine storyline proper.

Closing Statement

Complex, tense, action-packed, and introspective, the two Stand Alone Complex series have proved their worth as fine additions to Masamune Shirow's elaborate universe. As in the first season, 2nd Gig stumbled here and there, but only in tiny increments, quickly regaining its footing and hurtling towards a spectacular finale. When taken in as a whole, the entire 2nd Gig experience is extremely satisfying and memorable, towering over all competition in the serial anime department.

If you haven't invested time in Stand Alone Complex yet, you are missing out on something worthwhile, challenging, and engaging. Unfortunately, at the time of this publication, nobody is talking about a third season of Stand Alone Complex, so this and the upcoming Solid State Society one-shot in 2007 might be all we get of Section 9.

I say enjoy it now. Anime really doesn't get any better than this.

The Verdict

Released on all charges, provided the defendant comes back for a third season.

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Scales of Justice

Video: 99
Audio: 98
Extras: 20
Acting: 92
Story: 96
Judgment: 97

Perp Profile

Studio: Manga Video
Video Formats:
• 1.78:1 Anamorphic
Audio Formats:
• Dolby Digital 5.1 Surround (English)
• Dolby Digital 5.1 Surround (Japanese)
• Dolby Digital 2.0 Stereo (English)
• Dolby Digital 2.0 Stereo (Japanese)
Subtitles:
• English
Running Time: 72 Minutes
Release Year: 2004
MPAA Rating: Not Rated
Genres:
• Anime
• Science Fiction

Distinguishing Marks

• Interview with director Kenji Kamiyama, Ken Nishida (Gohda), and Rikiya Koyama (Kuze)
• "Tachikomatic Days"








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